Monday, January 31, 2011

emotional checklist

Billy. Calm, confident, determined
Bobby. Smug. Obnoxious
Suzie. Reserved. Pleasant
Cindy. Bored, self centered
Ricky. Nervous, worried

Do these traitas come thru in their dialog? Actions?
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Sunday, January 30, 2011

notes

1) the sales clerk at Louie's Lamps needs to be more persistent, more obnoxious

2) manifestation #2 - i'm not satisified with his dialog

3) insert another day between day one (nicky's new) and day three (now, maintenance/bobby boozer day) on day two he has a white-collar job, inside a downtown office building labeled New Town Corp. He goes first to the rooftop where we see all the rooftops are packed with solar panels and water tanks. he checks some gauges and taps into a handheld device. then he goes down a couple of floors and into a fancy office where he sits behind a desk, reads a stack of reports, and enters some information into a computer terminal. then he goes down to the ground level and enters a large factory room, where several settlers are operating machinery, out of which comes a torrent of random products (meats, toys, clothing, tools) which arrive all packaged and shrinkwrapped and roll on conveyor belts to shipping docks, where other settlers are sorting them into delivery vans. Billy talks to one or two of the workers and taps some more into his handheld device.

he has no social call that evening but simply works a long day, goes home, proceeds through the ritual, and goes to bed at six

4) the going to bed ritual must be made consistent - he must enter the bathroom on each of the first few nights and emerge wearing those pajamas again, just as in the morning he enters it wearing the pajamas and leaves wearing the suit

Tuesday, January 25, 2011

cargo

Finally dismantling the sides of the containers themswelves.no more ship
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fight

Bobby will provoke his beating by tauting billy that he's becoming a boozer
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colony flashback

In this scene billy is at the corner of 14th and 14th, the outer edge of new town and sees nothing but red dust storms beyond. The camera pans up and out as we rise above the city, and the city fades away and we see the planet as it was before they arrived, a dusty red nothing. We then descend with the 'ship', which is seen to be a pyramid of cargo containers. The pyramid lands, and sides fall open. We recognize emerging settlers .... bobby, billy, ricky, suzie, amy ... (but no one from the groups of 2 and 4) ... they get to work unloading the containers, which hold kits to build the city with and we see cranes and tractors and trucks and palettes of wood and glass and bags of concrete and asphalt, and we see them putting the city together like a lego factory ...
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directions

Tho he doesnt need them he asks the group for directions to candy's candies, only to find they're speaking gibberish, like characters in Sims

Later, cindy is at kitty's corner cafe
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scripted

He comes across cindy, clearly waiting for a social call who has not arrived. Are you ricky? No, i'm billy. I was supposed to meet ricky. He told me he couldn't make it. Error. She agrees to the substitution (what is the date?) But she is completely scripted in her conversation, responds to questions he didn 't ask, ignores what he did ask. Clumsy, awful social call ...
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group

Wanting contact he approaches a group of four, only to find them opaque and nonresponsive. Awkward
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Monday, January 24, 2011

wake up

Wake up! When are you going to wake up? Do you still believe they're going to come? What are you doing with yourself? How long are you willing to wait? A tousand years? Two thousand? Oh ye of too much faith
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Sunday, January 23, 2011

dream

Maybe show some dream/nightmare both the first and second niights? Plastikate the manikin in the hell department store where feet are sold instead of shoes, and hands instead of gloves? All very casually done?
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the dream will be in two parts on consecutive nights. on the first night, we are walking through a normal department store (Macy's like) with rings of glass cases (like jewelry cases) on either side of a pale-yellow tiled walkway. The cases are opaque so we cannot see what's in them. Likewise, the whole dream sequence is blurred, and we are approaching the cash register counter in one of the rings of display cases. Elevated on a higher display case above us and just to the left side of the cash register, we see a head-and-shoulders coming into focus. She is all white and bald but clearly feminine with a dainty beauty. Around her neck is a sparkling sapphire necklace. Her head is titled so she is looking down at us. She has a wistful, sad expression on her face. She is the only object that comes into focus (gradually) and as we draw close, she is sharply in focus. The moment we stop moving, her eyes suddenly open - they are the same sapphire blue as her necklace, and her mouth opens and draws in a gasp - at that instant we hear the alarm clock buzzing and the scene disappears.

On the second night of the dream the same creature is our friend and we are behind the counter chatting happily with her. (Again, we are not seen in the dream, only she is, and we see the scene from the other side, from behind the cash register). We do not hear the words distinctly, only pleasant murmurings, This time the store is in focus and we can see that the display case below her contains fingers, hands and wrists of various shapes and sizes. While she is talking, the camera drifts to the case below, where there are an assortment of toes, ankles and feet. We distinctly hear her whisper 'Someone's coming' and the camera quickly jerks up to eye level where a woman without eyes is standing - her face is the opposite of the manikin. It looks just like her but is full of color and makeup, even around her eyes, which are blank and white like a ancient Greek statue. She smiles and politely says, in a proper British accent, 'where is your optical department?', and, after a beat, the alarm sounds again ...

Saturday, January 22, 2011

suzie

The second night, when with bobby, who he doesn't remember from day one, he will almost remember suzie, which seems really weird to bobby, the whole idea of remembering someone seems ludicrous to him
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gathering

At the end of the evening in scene three, when billy gets home, the general turns on and reminds him it is time to gather his thoughts. The general says give me your hand and billy puts his right palm against the wall where the general has also put his right palm. After a few moments, both withdraw their hands. The general then quizzes billy about the day - he remembers places and their locations but not people or events. The general then asks him about the theme of the day, unity, and billy has some remarks on the subject

The give me your hand will be repeated the next night, and then nea the end with doctor null it will be reprised in a very diffwerwnt way
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selective memory disposal

Every night the settlers' memories are 'cleaned'. They only retain essential core information, but do not form attachments or remember each other or previous days' events. Only when they begin to breakdown do they begin to have memories. This is where alcohol comes in handy
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blurb

In a world built to perfection, a fall from grace could be just what the doctor ordered

Friday, January 21, 2011

personal directors

Will be MY favorite historical americans, such as frederick douglass, cesar chavez, malcolm x, mark twain, susan b anthony, harriet tubman, kurt vonnegut
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first

At first manifestation the homeless beggar vision leaps into the scream yelling wake up and smell the coffee. Should startle viewers
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dr null

Combine acid reign and dr. Null. When he meets him, you look nfamiliar do i know you, it's that you must have seen some of my manifestations. They get around

Dr null says gimme your hand. Billy goes as if to shake hands. No, i mean give it to me. Take it off. Billy unscrews it and hands it over. Dr null does a little tinkering with a small tool. It's all in the wrist, he says ...
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new working title

Jimmyland ... a derogatory term for New Town used by Acid Reign and boozers. Every store, like every settler, has a juvenile name. Joanie's Burgers, etc ...

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daily

The general not only provides the theme and though for the day, but also more details. You are expectd at jimmy's news&views at nine am. Take the 14L bus to get there. Lunch at al's canteen at 12:30. Social call is at seven tonight with suzie. Meet her at N restairant, afterwards to the scooting lanes etc ...

Suzie is short, thin, black, big hair, big smile, frien dly, cheerful ... later on she will be nervous, withdrawn

Everyone has a different directive icon, but all are figures from american history. Bobby's might be MLK for example

Don't forget that Cindy will be based on the ancient actor Rita Hayworth
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notes

The daily directives come from a wall screen, from the appearance of a robert e lee type figure, drawl and all ...

Simple fun with suzie, a floor scoot race. At the end, when they touch fingers, she draws back as if there had been a static shock

Sixteen scenes would average five minutes or so
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Thursday, January 20, 2011

names

all of the settlers have juvenile/patronizing-slave names.

Billy (Barnes): the protagonist

Bobby
Joey
Sam

Cindy

Susie
Jamie

17 scenes

day one
1) (Unity) wake up  - directives / belonging
2) (Faith) streets and to the job (groups,  single hologram hawkers), bus driver
3) (Happiness) the restaurant (groups) / social call 1 (she), waitress

day two
4) (Peace) wake up - directives
5) (Pleasure) the day off / social call 2 (with he, when from 1, the she has fallen off / (groups) intro to boozers
6) (Hope) signs on the way home / acid reign appearance 1. seeing things?

day three
7) (Anxiety) wake up - no directives
8) (Reason) the wandering (groups beginning to seem translucent)
9) (Alienation) to work - not supposed to be there, initial shun, attempts to reconnect to the system
10) (Error) social call 3 - a random attempt and fail

day four
11) (Fear) wake up - still no directives, more attempts to reconnect
12) (Force) social call 4 / the fight (he from social call 2)
13) (Sorrow) the flight, the edge of town
14) (Insight) colony-days flashback
15) (Justice) doctor null
16) (Loss) chamber of the moon
17) (Unity) new belonging (she from social call 1)/ intro to sleepers


Sphairos alignment? these can be juggled
1. Unity              9. Peace
2. Loss             10. Sorrow
3. Fear             11. Error
4. Faith            12. Force
5. Alienation    13. Anxiety
6. Pleasure      14. Happiness
7. Insight         15. Reason
8. Hope           16. Justice

initial notes

possible screenplay based on the new Phantom of the Mall. Character A wakes up in the morning to a wall screen glowing with assignments: topic of the day, social calls, activity schedule, locations, transit options ... all neatly spelled out. He goes through the day, through the sparsely populated city, interacting as planned. Relationships are somewhatb formal, a bit flat, not terribly emotional or intimate, going through the motions. There are holographic figures occasionally here and there, foreshadowing the later appearance of acid reign. It is not yet spelled out yet ... on day two or three, there is only a blank screen in the morning ... we get hints of boozers before this, and so on, restaurants with food but no one ever eats, they only drink beverages, etc.

There are other characters, socalled friends (social calls) with some variations among them - different low level jobs but, like on the tv show Friends, every poor worker has a nice apartment! This is how it happens when it's all fake. The world is 'off' in the sense that it's not quite right, and also in the end we begin to see that it is being systematically shut down. Settlers who become aware of the truth of their situation are reprogrammed into alcoholics. This way a) they are numbed to their condition and b) no one pays them any mind. 'Boozers' is an alternate working title

Holographic hawkers selling everything from toothpaste to salvation and everything in between ...

the theme and topic of the day are provided by The Daily Sphairos - readings from a book of rules. There are 16 themes and 256 topics within it, ranging, in a cycle, from unity to strife (belonging to alienation) and back again.

in the streets, shops and restaurants there are groups of 4, 2 and single individuals, standing around, sitting around, chatting, gesturing, ordering, going through normal activities. in later scenes they appear more and more translucent. eventually we discover, along with the protagonist, during the progression of his transformation from 'sleeper' to 'boozer', that these characters are holograms, filling up space, substituting for 'the people' who are to come.

during early 'social calls' we meet 'friends' ... we later see one of these as a boozer. protagonist is originally dismayed and repulsed. that person becomes a more genuine friend in the latter stages when P himself becomes a boozer

he is becoming outcast from the original group, but outcast is only a transition to belonging again to a new group. the sleepers don't call themselves that. they call the boozers boozers. the boozers don't call themselves that. they call the sleepers sleepers.

17 scenes for the outline. 1 for each stage in the Sphairos, beginning with unity, and ending again with New Unity.

Protagonist initially resists his degradation - but there is nowhere else to go, there is nothing beyond the New Town settlement, only the desolate unsettled off world.

He begins to see disturbing figures - Acid Reign, first appearing as a sort of homeless bum, then seeming more of a prophet, eventually more of a saint, as P moves into that sphere of influence (so to speak)


Settlers of every age, color, shape, size and gender interact interchangeably. The only difference is behavioral, those who conform vs those who start acting weird. These are shunned as they begin showing signs of it

 As he begins to 'see thru' the holograms, he begins to be shunned but does not know why. He is not conscious of changes in his behavior. How do the others seem to know he is decaying? Then the directives cease coming to him. At some point he gets angry, he resists, he is frustrated, acts out .... to no avail. there will be a 'striking' scene - a climax of sorts - where he pummels a socalled friend, with his fists, then with a crowbar, to no effect at all, and with no consequences either. after that, he runs to the edge of the city, where he finds the desolate planet. here we may have some flashbacks (or more flashbacks) to the early days, when this same collection of settlers originally colonized the terrain and built the city with their own hands, before settling in to their retail clerk phase ... should be quite a contrast, and you will recognize faces from earlier scenes (the waitress, the bus driver etc ...). at this outer edge, after these flashbacks, maybe a hologram of acid reign pops up, or Doctor Null ... ?

 in the end he is brought over, to where all of them will eventually end up ... as the world is slowly turned off

Tuesday, January 18, 2011

themes and thoughts from The Sphairos

Unity. "Not I, but the world says it. All in one" - Heraclitus

Unity to Faith: we must lose in order to gain. we must doubt in order to believe. but more than that. every loss is a gain, and every doubt is a belief. what happened once may not happen again but we don't really believe that. we know from our experience of the world, of the seasons, that all things come again.

Faith: "Blessed are they that have not seen and yet have believed" John 20:29

Faith to Happiness: Would you trade heaven later for happiness now? (something to hint at here with the people having sent to settlers out to build a heaven for them)

Happiness: "I cannot tell whether what they call happiness is happiness or not" Chuang Tzu

Happiness to Peace:  Perfect joy is to be without joy. it is not conscious of being joy.

Peace: "The way up and down is the same" Heraclitus

Peace to Pleasure: "Even sleeping men are doing the world's business and helping it along" Heraclitus. beneath the surface, forces are acting. though the sleeper sleeps, his awakening is certain. it is inevitable.

Pleasure: "Nothing is enough for the man to whom enough is not enough" Chuang Tzu

Pleasure to Hope:" Now you get what you want do you want more?" Bob Marley

Hope: "Every desire predicts its own satisfaction" Emerson

Hope to Anxiety: "Those who are bound by desire see only the outward container" Lao Tzu

Anxiety: "Dogs bark at strangers" Heraclitus

Anxiety to Reason: One thinks the way one is taught to think, but one feels only as one feels

Reason: "Not because of what he has learned, but because of what he has unlearned" Chuang Tzu

Reason to Alienation: "In nature there are neither rewards nor punishments. There are consequences" Robert Ingersoll

Alienation: "I is an other" Rimbaud

Alienation to Error: "Do not make the kingdom of heaven a desert within you" The Gospel According to Thomas

Error: "The sun is one foot wide" Heraclitus

Error to Fear: "Justice stalks the liar and the false witness" Heraclitus

Fear: "Fear is the power of darkness" Dialogue of the Saviour

Fear to Force: "Everyone knows this, that weakness prevails over strenght" Lao Tzu

Force: "Success is nothing to be proud of. Failure is no shame" Chuang Tzu

Force to Sorrow: "Achievement is the beginning of failure. Fame is the beginning of disgrace" Chuang Tzu

Sorrow: "Nature never deceives us. It is we who deceive ourselves" Rousseau

Sorrow to Insight: "There is no sin, but it is you who make sin" Gospel of Mary

Insight: "Rule a nation as you would fry a small fish" Lao Tzu

insight to Justice: "By letting it go, it all gets done" Lao Tzu

Justice: "Too much and not enough" Heraclitus

Justice to Loss:  "There are times when even justice brings harm with it" Sophocles

Loss: "Fire catches up with everything in time" Heraclitus

Loss to Unity: "The sun is new every day" Heraclitus